Zombie JLA » Zombie Wonder Woman Dial

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  1. The Goal: Create a lumbering, relentless “super zombie” that slows down the more clicks you hack off of it.

    That intestinal lasso isn’t just for show: as or part of any action, Amazombie here can roll vs. a target within four spaces to drag it adajacent, and then roll for a close combat attack. It really does taste better when you catch it yourself.

    Every zombie movie has that scene where one of the pesky undead suddenly lurch through a window or out from under a bad to take a surprise CHOMP out of our hero. Land on the dreaded “skull stat” and your DC zombie can do the same: roll for blades damage that gives you 1 point of healing for every 1 point of damage inflicted.

    The downside of being a zombie? That pesky “head just got chopped off and now I’m dead-dead” thing. If at any time an opponent hits delivers doubles damage, SHUNK, off comes your zombie melon for the instant KO. So sad.

    Stat Breakdown
    115 pts, Range: 0
    Stats in order of Speed, Offense, Defense and Damage. X = skull stat.
    FIRST CLICK: 9 Charge, 9 Super Strength, 17 Impervious, 3 Leadership/Close Combat Expert
    SECOND CLICK: 8 Charge, 9 Super Strength/Steal Energy, 17 Invulnerable, 4 Leadership
    THIRD CLICK: 7 Charge, 8 Super Strength/Steal Energy, 16 Invulnerable, 4 Leadership
    FOURTH CLICK: 7 Charge, 8 Super Strength/Steal Energy, 15 Invulnerable, 4 Leadership
    FIFTH CLICK: 6 Charge, 10 Super Strength/Steal Energy, 15 Invulnerable, 3 Battle Fury
    SIXTH CLICK: 5 Charge, 7 Super Strength/Steal Energy, 15 Toughness, X
    SEVENTH CLICK: 5 Charge, 7 Steal Energy, 15 Toughness, 3 Battle Fury
    EIGHTH CLICK: 4 Charge/Earthbound, 7 Steal Energy, 15 Toughness, 3 Battle Fury

    Complete custom dial archive available here.

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