Zombie JLA » Zombie Hawkman Dial

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  1. The Goal: Create a lumbering, relentless “super zombie” that slows down the more clicks you hack off of it.

    Swooping attacks make Zombie Hawkman a pain, but careful; if he takes too much damage he’ll lose flight and—having to walk on his hands—sees a massive drop in speed & offense.

    Every zombie movie has that scene where one of the pesky undead suddenly lurch through a window or out from under a bad to take a surprise CHOMP out of our hero. Land on the dreaded “skull stat” and your DC zombie can do the same: roll for blades damage that gives you 1 point of healing for every 1 point of damage inflicted.

    The downside of being a zombie? That pesky “head just got chopped off and now I’m dead-dead” thing. If at any time an opponent hits delivers doubles damage, SHUNK, off comes your zombie melon for the instant KO. So sad.

    Stat Breakdown
    75 pts, Range: 0
    Stats in order of Speed, Offense, Defense and Damage. X = skull stat.
    FIRST CLICK: 8 Charge, 9, 15 Toughness/Energy Deflection, 3 Leadership
    SECOND CLICK: 7 Charge, 8 Steal Energy, 15 Toughness/Energy Deflection, 3 Leadership
    THIRD CLICK: 7 Charge, 8 Steal Energy, 15 Toughness, 3 Leadership
    FOURTH CLICK: 6 Charge, 7 Steal Energy, 13, 2
    FIFTH CLICK: 6 Charge, 9 Steal Energy, 16, X
    SIXTH CLICK: 3 Charge/Earthbound, 6 Steal Energy, 12, 2 Battle Fury
    SEVENTH CLICK: 2 Charge/Earthbound, 6 Steal Energy, 11, 2 Battle Fury

    Complete custom dial archive available here.

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