Charge and leap/climb keeps the Colonel at the frontlines of the battle while leadership rallies the troops for an undead assault. Surprise tactics like exploit weakness and flurry keep his enemies off-balance while the dreaded “death’s head” stat will haunt their dreams: roll blades with 1 point of healing for every 1 point of damage inflicted. Roll high for a Manwich appetite!
Wear him down and body parts start falling off, dragging the good Colonel’s speed stat into the crapper.
The downside of being a zombie? That pesky “shoot it in the head” rule. If—at any time—an opponent inflicts doubles damage on Colonel America, off comes his melon for the instant KO.
Stat Breakdown
95 pts, Range: 6 (1)
Stats in order of Speed, Offense, Defense and Damage. X = death’s head stat. FIRST CLICK: 6 Charge/Leap Climb, 9, 15 Invulnerable, 3 Leadership SECOND CLICK: 6 Charge/Leap Climb, 9 Steal Energy, 15 Invulnerable, 3 Leadership THIRD CLICK: 6 Charge, 8 Steal Energy, 15 Toughness, 3 Leadership FOURTH CLICK: 5 Charge, 7 Steal Energy, 14 Toughness, 2 Leadership/Exploit Weakness FIFTH CLICK: 6 Charge/Flurry, 7 Steal Energy, 14 Toughness, 2 Battle Fury SIXTH CLICK: 5 Charge, 7 Steal Energy, 14 Toughness, 2 Battle Fury SEVENTH CLICK: 4 Charge, 8 Steal Energy, 14, X
The Goal: Create a slow but relentless zombie.
Charge and leap/climb keeps the Colonel at the frontlines of the battle while leadership rallies the troops for an undead assault. Surprise tactics like exploit weakness and flurry keep his enemies off-balance while the dreaded “death’s head” stat will haunt their dreams: roll blades with 1 point of healing for every 1 point of damage inflicted. Roll high for a Manwich appetite!
Wear him down and body parts start falling off, dragging the good Colonel’s speed stat into the crapper.
The downside of being a zombie? That pesky “shoot it in the head” rule. If—at any time—an opponent inflicts doubles damage on Colonel America, off comes his melon for the instant KO.
Stat Breakdown
95 pts, Range: 6 (1)
Stats in order of Speed, Offense, Defense and Damage. X = death’s head stat.
FIRST CLICK: 6 Charge/Leap Climb, 9, 15 Invulnerable, 3 Leadership
SECOND CLICK: 6 Charge/Leap Climb, 9 Steal Energy, 15 Invulnerable, 3 Leadership
THIRD CLICK: 6 Charge, 8 Steal Energy, 15 Toughness, 3 Leadership
FOURTH CLICK: 5 Charge, 7 Steal Energy, 14 Toughness, 2 Leadership/Exploit Weakness
FIFTH CLICK: 6 Charge/Flurry, 7 Steal Energy, 14 Toughness, 2 Battle Fury
SIXTH CLICK: 5 Charge, 7 Steal Energy, 14 Toughness, 2 Battle Fury
SEVENTH CLICK: 4 Charge, 8 Steal Energy, 14, X
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